Gaming Loot Wars: Designing Player-Driven Economies for Live-Service FPS-MMOs Yoo plus 2026-01-26 0 In Loot Wars: Designing Player-Driven Economies for Live-Service FPS-MMOs, the reward loop extends beyond kills and objectives... Read More Read more about Loot Wars: Designing Player-Driven Economies for Live-Service FPS-MMOs
Gaming From Hotdrops to Homefronts: Designing MMO Endgames Around High-Skill FPS Gunplay Yoo plus 2026-01-17 0 High-skill FPS gunplay can transform MMO endgames from predictable gear-check loops into electrifying ecosystems where twitch skill,... Read More Read more about From Hotdrops to Homefronts: Designing MMO Endgames Around High-Skill FPS Gunplay