Gaming Pulse-Controlled Difficulty: Using Low-Cost Biofeedback to Sculpt Player Emotion in Indie Games Yoo plus 2026-01-27 0 Pulse-Controlled Difficulty is an approachable design pattern that uses low-cost biofeedback—most commonly heart-rate and skin-conductance sensors—to adapt... Read More Read more about Pulse-Controlled Difficulty: Using Low-Cost Biofeedback to Sculpt Player Emotion in Indie Games
Sport When Sensors Meet Soul: How Wearable Neurotech Is Redefining Paralympic Performance Yoo plus 2026-01-02 0 The rise of wearable neurotech is opening a new chapter in Paralympic sport, where brain–computer interfaces (BCIs)... Read More Read more about When Sensors Meet Soul: How Wearable Neurotech Is Redefining Paralympic Performance