In Loot Wars: Designing Player-Driven Economies for Live-Service FPS-MMOs, the reward loop extends beyond kills and objectives...
Gaming
The phrase morale-driven narratives captures an emerging design goal: systems that let factions and commanders in grand...
AI-driven Storytelling in Procedural Empires: Emergent Dynasties, Player Legacy, and Design Pitfalls
The rise of AI-driven storytelling is reshaping how designers build Procedural Empires, turning strategy and RPG campaigns...
The term “Director streamer” is quickly becoming shorthand for a new breed of solo caster who uses...
The term procedural empathy has started to appear in design conversations as indie developers explore how generative...
