Gaming Playtest Like a Conductor: Turning Live Telemetry into Adaptive Difficulty and Narrative Beats Yoo plus 2026-01-17 0 The phrase “Playtest Like a Conductor” captures the idea of using live telemetry to orchestrate adaptive difficulty... Read More Read more about Playtest Like a Conductor: Turning Live Telemetry into Adaptive Difficulty and Narrative Beats
Gaming Persistent World Memory: Letting Players Write Their Own Saga in Living Games Yoo plus 2026-01-14 0 The concept of persistent world memory is reshaping how designers let players write their own saga: rather... Read More Read more about Persistent World Memory: Letting Players Write Their Own Saga in Living Games