The idea of “Rust as Kotlin Multiplatform’s Secret Weapon” is simple but powerful: move small, performance-critical, and concurrency-sensitive cores into Rust, then call them from Kotlin Multiplatform (KMP) layers to gain zero-cost performance, memory safety, and predictable concurrency without sacrificing Kotlin ergonomics. This hybrid pattern keeps UI and domain ergonomics in Kotlin while delegating deterministic, low-level work to tiny Rust crates that compile to native artifacts for Android, iOS, desktop, and even WebAssembly.
Why choose a tiny Rust core in a KMP app?
Embedding a compact Rust core into a KMP project is not about rewriting everything — it’s about surgically moving the right bits to Rust. The payoff combines several strengths:
- Zero-cost performance: Rust’s zero-cost abstractions and optimized compiled output deliver near-C performance for tight loops, DSP, crypto, serialization, and heavy math.
- Memory safety: Rust’s ownership system prevents data races and common memory bugs at compile time, reducing runtime crashes and security issues.
- Predictable concurrency: Rust’s Send/Sync model and absence of a GC give determinism for threaded workloads and low-latency tasks.
- Kotlin ergonomics retained: Use Kotlin for UI, business logic orchestration, and coroutine-friendly APIs while wrapping the Rust layer in idiomatic Kotlin APIs.
Common use cases for a Rust core
- Cryptographic primitives and verification (signing, hashing, key derivation).
- Signal processing and audio/video codecs where jitter matters.
- Image or matrix processing that benefits from SIMD and careful memory layout.
- Deterministic simulation steps (physics, pathfinding) where reproducibility matters.
- Complex parsers, compression, or serialization engines needing predictable performance.
Integration patterns: how to embed a tiny Rust core into KMP
There are several proven patterns to integrate Rust artifacts into a KMP project while keeping cross-platform developer ergonomics:
1) Design a tiny, stable boundary
Keep the FFI surface small: expose a few functions or opaque handles rather than complex object graphs. Minimize cross-language calls; batch work where possible to amortize FFI overhead.
2) Choose your binding strategy
- Uniffi: Use Mozilla’s UniFFI to generate safe bindings for Kotlin/Native and JVM. It automates boilerplate for many types.
- cbindgen + extern “C”: For leaner control, export C-callable functions and generate headers with cbindgen; use Kotlin/Native cinterop and JNI on Android/JVM.
- WASM for web targets: Compile the Rust core to WebAssembly and call from Kotlin/JS via wasm-bindgen or a small JavaScript shim.
3) Packaging and build
- Use a single Cargo workspace for the Rust crate and a Gradle/Kotlin Multiplatform project for the KMP layers.
- Produce platform artifacts (.so/.a for Android, .framework or .a for iOS, .dll for Windows) and add Gradle tasks or CI steps that build and copy them into the appropriate KMP build inputs.
- Automate cinterop header generation and Gradle dependency wiring so Kotlin developers can call wrapper functions as if they were native Kotlin APIs.
Design considerations and best practices
Keep ownership clear
Decide whether memory is allocated in Rust or Kotlin and stick to a single convention for each API. Use Box::into_raw/from_raw for handle-based ownership and avoid passing heap pointers across the boundary unless both sides agree on allocator semantics.
Error handling and idiomatic APIs
Return Result
Minimize FFI chatter
FFI calls are cheap but not free — batch items (e.g., process a vector of samples instead of one sample per call) and prefer structured buffers or compact serialized payloads for heavy data transfer.
Concurrency and threads
One of Rust’s biggest benefits is predictable concurrency. Let Rust manage shared mutable state with Mutex/Arc or lock-free structures exposed as opaque handles; expose thread-safe APIs to Kotlin so coroutine scheduling and Rust threads remain properly isolated.
Example architecture: tiny core + Kotlin facade
- Rust crate: implements a small engine (e.g., audio mixer) with an extern C facade or UniFFI interface; tests live in Cargo.
- Platform artifacts: built in CI for Android ABIs, iOS architectures, and desktop targets; artifacts archived for Gradle to consume.
- Kotlin Multiplatform: expect/actual modules for platform glue, plus a common Kotlin facade that wraps low-level calls in suspend functions and exposes idiomatic data classes.
- UI and business logic: full Kotlin, using coroutines and KMP models — the app never needs to know the Rust internals.
Testing, CI, and maintainability
Test the Rust core with unit and property tests in Cargo; add integration tests that exercise the actual platform artifacts through the Kotlin layer (Android instrumentation, iOS unit tests). In CI, build artifacts for every target and run smoke tests to ensure ABI and behavior remain stable.
Trade-offs and when not to use Rust
- If the bottleneck is network I/O, database latency, or UI rendering, a Rust core likely won’t help.
- Large teams that must ship frequently across many feature surfaces should weigh the overhead of native build complexity versus the performance gains.
- Budget time for FFI safety, build automation, and cross-ABI testing — short-term costs often pay off in long-term reliability.
Embedding tiny Rust cores in Kotlin Multiplatform apps is a pragmatic, high-leverage approach: keep Kotlin for ergonomics and developer velocity, and use Rust where determinism, performance, and safety are essential.
Try extracting one small, critical piece of logic into a Rust crate, wire it with a minimal FFI boundary, and measure both performance and developer experience — the results are often surprisingly rewarding.
