Event-driven persistence is a pragmatic architecture for creating living levels—game environments that remember player choices and adapt...
Gaming
“Living Mods” have quietly re-engineered the rules of engagement for single-player titles: community-run servers, persistent worlds, and...
The rise of Lidar and AR depth mapping has given mobile horror developers a radically expressive toolset—allowing...
The phrase “Playtest Like a Conductor” captures the idea of using live telemetry to orchestrate adaptive difficulty...
Pocket Cinematics are reshaping how players engage with games on the go: by delivering episodic, TV-style storytelling,...
